Players can command armies of detailed, hard plastic, 1/100th scale miniature figures representing British and German troops of the time.
The confusion of battle and challenges of command and control are provided through command cards, combat cards and HQ tokens that limit what can be done each turn and custom dice are used to resolve the effects of any combat that occurs.
The game includes scenarios to allow the re-enactment of battles such as Loos, The Somme and Vimy Ridge as well as many other actions. The board can be reconfigured using terrain tiles to reflect any battlefield of the period and allows additional scenarios to be created.
This is the first game in a series that will in time cover all aspects of the war on land with additional figures including cavalry, tanks and artillery and additional nationalities (France, USA and Russia) being added in subsequent modules.
To find out what other players are saying about this game, ask questions, and join the game’s online community, head over to our Boardgamegeek page HERE.
We were very pleased that The Great War made it into the national press when it launched (The Observer newspaper):
“The best of the recent releases, however, is first world war combat game The Great War. Military miniature games – those that see model soldiers pushed around a battlefield – can be preposterously complex. The Great War, thanks to some refined design, bucks that trend and delivers an experience that lets players re-enact pivotal real-world engagements. It’s accessible, varied, dramatic and provokes thought around the horror of trench warfare.”